Monday, July 24, 2006

PS3 developer Reactions.

Is The PS3 The One To Beat? Hiroshi Kataoka Producer at Sega (virtua Fighter 5), on being able to bring an arcade classic home. "From a purely technical standpoint, the arcade Lindbergh hardware uses the Nvidia graphics chip, so it was a fairly easy choice. Graphically, there's always pressure to be on the cutting edge, but we also want to be on the cutting edge of gameplay". Atsushi Inaba President of Clover Studio (Okami,Viewtiful Joe), on creating next-gen worlds, and on the controller. "One of the most difficult things about fantasy games is that they require a lot of imagination on the part of developers. Since the nextgeneration consoles are so new, I think that the imaginative power of developers has yet to kick in. In the future, once they come to grips with the hardware and don't necessarily have to worry about how to use the hardware but are simply creating worlds within the hardware, then we'll see more and more creative and original-style games. So if you look at a game like Metal Gear Solid 4, the characters have an incredible sense of being and history to them. They're almost like living people. Even though the game has very realistic graphics, you still have the idea that this game has a world for the player to exist in. A lot of games look very realistic, and as people come to understand the hardware, the more it will open up the creative possibilities of hardware. "The Wii controller was something that was known, and people were already starting to imagine of what you could do with that controller. The PlayStation conference--seeing that controller and not knowing about it beforehand was just a shock and made me rethink what I thought about the PlayStation 3 and what's possible on the PlayStation 3. It was a jolt to the system. I got the chance to try Warhawk, but my own personal opinion of it is that it's just a tech test showing what can be done with the PlayStation 3 controller. It's not really connected to what's going to make it fun or interesting. "The most intriguing part of the PlayStation 3, to me, is the power. Sony seems to have built a racing machine with Blu-ray, Cell, and all of these things that are incredibly powerful. But even though it's powerful, there are games that will work well with the machine and games that won't. And going forward, that's something we have to think about-- what game works best for each system". Hideo Kojima Head of Kojima Productions (Metal Gear Solid 4), on taking you to the movies. "To refresh your memory, last year I said the PlayStation 3 was a big meal that you have once a year, the 360 was a special meal that you have on weekends, and the Revolution--as it was called at the time-- was your everyday meal. Last year, it was the same family changing meals according to the situation; that was my line on it. Now, the PlayStation 3 is like a movie theater for people who want to see this movie on the big screen with THX and 5.1 audio, even if they have to pay a high price. The Xbox 360 is DVD. It could be a rental DVD or you could buy a DVD. Basically, you don't know what movie you want to see, so you go to the store and see if you can pick up a good one. The Wii is like a TV for when you're home and you don't know what you want to watch but you [want to] have that variety. So I think the three platforms are really distinctive and they mostly don't overlap each other--people who love movies watch TV all the time. We have to be very quick [with what we're doing in terms of games]. We can't wait long to turn on the TV, and also, the programs have to be in all varieties so everyone is satisfied, as opposed to the movie theaters, where everything has to be high spec. People want high emotions. You want to be touched by watching it on the big screen. For DVD, or the 360, you need to have a lot of variety so when people stop by they'll pick up your product. Maybe in the future, you'll see three DVDs for $10". Dylan Jobe Producer at Incognito (Warhawk), on Sony's online service. "Sony's not going to charge you. That allows us some freedom. If, hypothetically, Sony was incredibly rigid and you had to pay for everything, then we wouldn't be able to allow gamers to host their own servers or have these more complicated network structures. Sony gives us a lot of freedom in that regard. In Warhawk, you can use a PS3 as a dedicated server. You'll see stats, the map, and all of that, so you can be an administrator". Dale Jackson Executive producer at EA Tiburon, on the ease of development. "The PlayStation 3 is a powerful system with a lot of potential. As with all new hardware platforms, we are working hard to fully understand it and tap into that potential. To get the most out of the PlayStation 2, we had to do some very specialized coding, and now the PlayStation 3 will also require very specific code to utilize the graphics hardware and multiple processors. However, with the power of the system and the recently announced motion-sensitive controllers, [the PlayStation 3] will open a lot of design opportunities that, in the past, we could only dream of". Yannis Mallat CEO at Ubisoft Montreal (Assassin's Creed) on gameplay. "Everyone at Ubisoft Montreal is really excited about the PS3. The PS1 and the PS2 have revealed true long-term staying power, and we're already amazed with the results we're currently achieving on the PS3--especially with games like Assassin's Creed--almost one year before launch. There is no doubt in our minds that the PS3 will deliver a true next-gen gaming experience in its first year". Shingo Takatsuka Producer at Konami (Winning Eleven 2007), on next-gen soccer and multiplayer possibilities. "Each person on our development team will try to improve all the aspects of Winning Eleven for the next generation. It all comes down to development of animation and AI. Obviously, with the next generation, consumers will expect more over-the-top emotions and graphics. But the thing is, what we do with Winning Eleven is focus on realistic gameplay, and our game system has to be solid and every aspect well balanced. "We're trying to create a multiplayer system for online. You will be able to take individual positions--11-on-11 is the ideal match, [but we can't get there quite yet]. Before we do that, we'd like to provide 4-on-4 or 8-on-8".

6 Comments:

Blogger SUPRAMAN84 said...

Answer to the initial question: No.

360 dev kits are the one to beat.

7/24/2006 06:11:00 PM  
Blogger PS3 Fan said...

Well all these devs say otherwise.

7/24/2006 06:28:00 PM  
Blogger SUPRAMAN84 said...

No not really they never compare systems

7/24/2006 07:09:00 PM  
Blogger gg said...

they all tiptoe around the straight answer to the straight question. hahaha. ps3 is crap.

7/24/2006 10:17:00 PM  
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