Sunday, April 30, 2006
Japanese Hardware and Software Sales for April 17-23
1. GBA Mother 3 205,914 2. PS2 DQ Yangus 127,502 3. PS2 FFXI Aht Urhgan expansion 75,983 4. DS More Brain Training 70,831 (1,957,633) 5. PSP Dragonball Z 70,559 6. PS2 Okami 60,161 7. DS Brain Training 48,493 (1,977,999) 8. DS Animal Crossing 42,994 (2,505,056) 9. DS Eigo zuke 39,757 (886,471) 10. DS Pokemon Ranger 31,640 (390,641)Well Mother 3 earned it's righful spot in 1st for software. This was definetly the hot game released as GBA gets back on the boards with this one. And then a couple of PS2 games. And as usual we have our Brain Trainers, English Traing, and Animal Crossing up there. With a couple of more new PS2 games. And then we have our Pokemon games. So not much there but we did kick out Final Fantasy out of the top 10. But good lord the trainers and Animal Crossing have some staying power. Good god. Both Brain Trainers are on the verge of hiting 2 million while Animal Crossing just hit 2.5 million. All of that just in Japan. Geez. Well another wonderful week in Japan for sales. Stay in for next week. Zucas
Madden on the Revolution
Friday, April 28, 2006
Paradise Exclusive: Thoughts From a Nintendo Fan: The Real Wii and Revolution
Thursday, April 27, 2006
Wii Are the New Revolution
Monday, April 24, 2006
Nintendo Revolution Games Galore
Tony Hawk: Downhill Jam details for Revolution: The game is an exclusive for Nintendo Revolution and DS. It states “…By using the Revolution controller’s motion-sensitivity, racers will be able to turn and boost without touching a button. The game will also feature button combinations to pull off tricks that recall the controls for the Tony Hawk’s Pro Skater and Tony Hawk’s Underground titles…” A full feature with screenshots and more details will be available in the July Issue. The game is developed by Toy for Bob and published by Activision. Four Player Split-Screen multiplayer feature. Eight new racers. Eight huge environments are real-world locations (includes Machu Picchu in the Andes and the hills of San Francisco). Boost Meter in game, thrust the controller forward for boost.Yea it's going back to the old controlls of the Pro Skaters. Thank god cause nowadays just too confusing. And also the addition of boost seems pretty cool. I was always skeptical of how they would find a way to fit Tony Hawk accordingly with the revcon but Activision has done it quite nicely. Way to go. Also in the issue of Nintendo Power they have confrimed that Bob Ross: Painting for Joy is an official title coming to the Revolution. Yea I guess. And here is the link you can find all of that info from. Click Here!!! Also THQ has announced to Revo games as it is bringing to Nick Series over to the Revolution. Those being Spongebob Squarepants: Creature From the Krust Krab and Avatar; The Last Airbender. Now can't say I'm too excited about this but all around support is just great and we have to support all ages and this is a great way to get in those younger ages. Here's the link to that one. Spongebob Lovers Welcome Also Sega has said they will unveil a title tomorrow to hit off their "Road to E3". Well sounds great to me. Now I have no idea if this will be a revo title but strong rumors and sources suggest that the game or games will be making it's way to the Revolution. Sega Title And finally DragonBall Z: Tenkaichi 2 has been officially announced by Atari. And it gives a brief description of the game. Check it out So that's a lot of revo games announced and confirmed. Maybe not some of the games I would buy but it is getting developer support in and showing that it is willing to support all ages, all genders, and all countries. Something Nintendo has been trying to push. So stay tuned for more Pre-E3 stuff like this. It can only get better until E3 blows our minds. Be prepared for many things. Zucas
Sunday, April 23, 2006
Podcasts Temporarily Stopped
Japanese Hardware and Software Sales for April 10-16
1 NDS Brain Training 2 - 71,000 (1,887,000) 2 NDS Brain Training - 52,000 (1,930,000) 3 NDS Animal Crossing - 49,000 (2,462,000) 4 NDS Densetsu no Stafi 4 - 48,000 (48,000) 5 PS2 Guilty Gear XX Slash - 44,000 (44,000) 6 NDS English Trainig - 43,000 (847,000) 7 NDS Pokemon Ranger - 38,000 (359,000) 8 PS2 Final Fantasy XII - 25,000 (2,151,000) 9 PS2 Pro Yakyuu Netsu Star 2006 21,000 (73,000) 10 PS2 Pro Yakyuu Spirits 3 21,000 (89,000)Wow those Brain Age games have staying power. They take the number 1 and 2 slots again. And so does Animal Crossing taking the #3 spot. And again so does English Training. Wow those Japanese just like to train themselves. And then PS2 games take up the rest of the slots and Final Fantasy 12 is still in there. Now look at the overral sales of the games. Both Brain Training games are closing in on 2 million while English Training is closing in on 1 million. Animal Crossing is approaching 2.5 million. And wow Final Fantasy is already at 2.1 million. Well those Japanese gamers sure do like their Final Fantasy. So an interesting week of sales. Join next time to see next week's sales. Zucas
Xbox 360 Rumors
Friday, April 21, 2006
My Revolutionary Wishlist
Nights Sequel Coming to the Revolution?
Wednesday, April 19, 2006
Liberty City Stories Coming to the PS2
March Hardware Sales in America
Hudson Announces New Revolution Title Codenamed "Flight Game"
Tuesday, April 18, 2006
New Xbox 360 Faceplates!
Saturday, April 15, 2006
Pokemon Music Video
Friday, April 14, 2006
Crossbeam Talks Orb
Sunday, April 09, 2006
Japanese Hardware and Software Sales for March 27-April 2
Saturday, April 08, 2006
Red Steel: 1st Revolution Game with Screens
Also in the preview it talks a little about the Revo plan and the game. Check out some of the details:
“at their best , video games are about immersion . players shouldnt feel like they are observing the action onscreen, they should be figuratively transported into a different world.
Your avitar’s life should become your life , and its adventures should be your adventure. the controller in a player’s hands should transcend its role as a mere interface device; it should become the weapon that you see onscreen .most games try to push immersion with better graphics, more intense action , or overwhelming sound. but one upcoming console is doing something different , trying a new way to make that controller in your hand become something more. that console is the nintendo revolution.
with the unveiling of the revolution’s motion based controller, most gamers envisioned the kaleidoscope of unique ideas that nintendo would use it for. but while the gaming public was preoccupied with demos of cooking and fishing games, one developer asked itself the question of how the revolution could be used to take a familiar genre to the next level.this company wanted to figure out how to use its unique controller not to develop an entirely new type of game, but to elevate an already-popular style. that company is ubisoft, and the answer to its self-imposed challenge is the revolution launch title known as red steel.
it is highly unusual for a company like nintendo to allow the axclusive first look at one of its consoles through a 3rd party game like red steel.but as it turns out , nintendo has been closely involved in the development of this game, and has great confidence that it is a perfect way to introduce the world to revolution . developed by ubisoft paris , one of the publishers oldest and most experienced teams , red steel is a mixture of old and new: a fps that that uses the revolutions controller for aiming - and much more. while nintendo obviously has several games in development for the revolution launch , the company simply doesnt make games like red steel , so letting a respected publisher like ubisoft introduce the revolution through an easy -to - understand game type allows both companies to demonstrate what they do best ..”
Also here is where they talk about the gameplay, characters, and setup:
Also worth noting, this game is not an on-rails shooter. It is a fully 3d FPS game. A quote from the article…‘the longer we played with it the more natural if felt, and the more quickly we mowed down the targets. strafing around the targets is incredibly easy, as keeping the controller pointed at the object, while you move around with the analog stick keeps you focused on the target. aim felt similar to using a computer mouse, as it is possible to quickly explore every direction in a three dimension space with quick gestures.’
“In many situations, there will be a higher-ranking enemy who commands the others in the area. By defeating him, and sparing his life, he will offer you his respect, and help. The enemies will surrender their guns, and the boss may offer you a new weapon, a special path, or another reward. Any time you spare an enemy, you will be rewarded. As it always takes more skill to spare a life, than to take it”
“Although the majority of Red Steel’s gameplay will stress ranged combat, there will be times you need to get up close, and personal. You can switch to the sword at any time, and if you can get close enough to an enemy, you can use it for one-hit stealth kills. In other moments you’ll find yourself locked into intense one-one sword duels.” Not to assign any personality to the main character. You are the hero in Red Steel and this is your adventure. The only backstory to the protagonist is that he is an american male who is engaged to a Japanese American woman name Myu. On thenight that you are supposed to meet Myu’s father for the first time, she is kidnapped from the posh Los Angeleles restaurant you’re dining in. You quickly learn that her father is a Yakuza boss named Sato, who is in possesion of an important ceremonialkatana. A younger, more ruthless Yakuza faction led by a man called Tokal attempted to steal the sword from Sato to shift the balance of power within the organization. Sato thwarted the attempt to steal the sword, but was mortally wounded in the attack.Tokal’s men kidnap Myu in response, hoping to trade her life for the sword. But Sato refuses to hand over the sword to Toakl, instead giving it to you, with the instructions to use it to find his daughter. Sato dies soon after diving you the sword, leaving you all alone and untrained against Tokal’s men. Armed with the katana and a selection of firearms, you myst follow Myu to Japan and defeat Tokal, but first you must gain the skills necessary to confront him.
According to — the first third of the game will be more brutal by necessity. When you are first learning to use the Revolution controller, you will be less precise and — (blurry and cuts off)
A series of headshots, it is often more beneficial to take a non-lethal shot, such as shooting a gun out of an enemy’s hands. I mnay situtations, there wil be a higher-ranking enemy who commands the others in the area. By defeating him and sparinghis life, he will offer you his respect and help. The enemies he commands will surrender their guns and the boss may offer you a new weapon, a special path through the level, or other reward. Any time you spare an enemy, you will be rewarded.as it always takes more skill to spare a life than to take it.
Freeze (may not be freeze) shot adds a lot of dpeth to the gunplay and is a natural fit for the Revolution controller,but isn’t the only way that Red Steel adds spice to the combat. After all, why would you carry a sword through a game if you couldn’t use it? Although the majority of Red Steel’s gameplay will stress ranged combat, there will be times you need to get upclose and personal. You can switch to the sword at any time, and if you can get close enougn toan enemy, you can use it for on-hit stealth kills. In other moments, you’ll find yourself locked into intense one-on-one sword duels. Any time you take onan enemy with a sword of his own, you’ll need to take yours out right away, or his blade will make short work of you. Swinging the Revolution controller in front of you, you will see the sword onscreen(cut off)
That is all what was directly said in about the game. The game sounds like it has a solid storyline and the first we've really heard about any revo game. Also in the pics it tells you how the game will work with the revremote and in the description also. Some of the ways it works is really cool. The revremote will work so well in this cause it will be like you are really holding the gun. Total realism. Just great.
Also for a system that is supposedly to have the power of an Xbox the graphics look damn good. Look better than any Xbox game I've seen. I mean and this is just a pic of a scan in a book. I mean it looks way better than what you see. This proves that the revo will produce amazing graphical games even though it has been said otherwise. Now with that said the revremote can finally get the credit it really deserves as this game shows off how it works best in the FPS genre. And soon the revremote will prove why you will never want to use a regular controller to ever play this genre again.
I would like to think the guys at Gonintendo who got the pics and info so I could neatly put it on this site. Thanks guys.
So many good things to come to the revo. Also I heard something else about more game screens in the Game Informer in which this game is found in so another positive. So keep a lookout for more things like this. It's going to be quite a buildup before the final bomb at E3. To all a good day and good day to all.